If you really want to work the budget, then Apple still sells the M1-powered MacBook Air, the macOS laptop that tore up the rulebook on laptop specs, for $999. The current M2-powered MacBook Air at $1199 offers a notable saving over the 13-inch MacBook Pro. And as already discussed, if you want power you don’t stop here, you go higher. For that $100 price increase you get a small bump up in power (most of which is down to the cooling fan helping control the processor temperature than any physical hardware upgrade) and the word “Pro” on the machine. The 13-inch MacBook Pro is more expensive than the current MacBook Air. This should change at WWDC with the launch of the 15-inch MacBook Air, allowing Tim Cook and his team to offer a large laptop at a more attractive price. While Windows laptops have happily offered large screens in consumer-friendly models, Apple has proven to be a stubborn holdout. The larger-screened MacBook Pro machines are the only macOS laptop that have screens larger than the 13-inch standard. The small 13-inch consumer MacBook Pro simply can’t meet these demands, as it matches the screen size of the current MacBook Air models. If power is not your thing, what about size? That makes these laptops pretty future-proof if your key consideration is power. Paired up with the larger screens, the M2 Pro and m2 Max chipsets will likely outperform the base M3 chipset when it arrives. These certainly have some of the best specs of the whole macOS platform right now. The obvious comparison is to the rest of the MacBook Pro family. Would you want it? Does it offer any advantages in price, size, or power? (Photo by Smith Collection/Gado/Getty Images) Getty ImagesĪssuming Apple does launch a new 13-inch MacBook Pro at WWDC in June. in the Silicon Valley, Cupertino, California, August 26, 2018. As always, it is a matter of finding the time to actually sit down and write.Low-angle view of blue colored sign with logo and buildings near the headquarters of Apple Computers. I’ve been thinking on writing an article/series of articles about my experience coding these engines, their peculiarities, and what steps I tend to follow from beginning to end. server/client approach to communicate engine/DCC app, or a not so mature API always makes things more complicatedĪlso, while I tend to take sometime to understand how the DCC app is used, not having actually used it as an artist make me think sometimes that I might be skewing the workflows I implement towards what the API allows me to do rather than what would be the normal workflow from an artists perspective. While some are straight forward with the basics like open/save/import or having python scripting capabilities, others are not so much, ie. Thanks everyone for your comments, it is encouraging to hear that people are already making use of this and other engines I’ve released.Īnswering your question, I think the challenges do not tend to come from the toolkit framework (which at this stage I know by heart), but from figuring out the DCC apps APIs. Hope this is useful for someone out there! Of course you might need to modify/tweak the hooks to fit your pipelines/workflows requirements.Īs I tend to do with other engines and to make things easier to setup, I’ve included a ‘config’ folder in the repository where you will be able to find the changes to add to your tk-config-default2 environment config yml files, templates, engine_locations.yml, etc… Take a look at the README for a few more details on tk-apps workflows and implementation details. Warning that the engine has not been tested in production (or by anyone else yet!), so feedback is very much welcomed or ever better contributions to the git repo.Īll hooks for all default tk-apps are included, the only one left to do is the update part of tk-multi-breakdown. Linux and Mac users, I’ve done my best to guess where the location of the installed app and script folder are, but might required some tweaks. I have had the chance to tested it only in Windows 10 with Harmony Premium 16. As a good start of the year, here you have my implementation of a shotgun engine for Toon Boom Harmony:
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